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I haven't merged anything in full yet but all the dialogues seem to come up fine. Adding the above to SSEEdit was successful.
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If you don't know what you are doing then you're probably safe just leaving everything alone. I have been trying to convince the stand-alone version of merge plugins to work with SSE with no success. If you know what you are doing, cleaning is unlikely to break your game. It certainly should not be your first suspect if you are getting CTDs. It's just not that big a deal with Skyrim or Oblivion. Cleaning was a huge deal with Morrowind because the editor itself would introduce serious errors. The fact is the type of errors that cleaning prevents are rare, and most modders know what they are doing and avoid those errors to begin with. The Loot team cannot possibly keep up with the number of mods being produced and add appropriate notes to the master list. In other words even if you change a magic effect the changes may not appear in-game otherwise. You may need to click on other items, (ie: an ebony weapon if you need the right code for ebony ingot, etc) and then return to your original record. Right-click on that and 'copy as override into. Up close to the top you should see the temper for the blades sword. Expand Skyrim and look for ConstructibleObject. It should let you enter the appropriate material. Open TES5edit, do the 'select none' thing to clear the list, then load up Skyrim.esm only. Bugfix: GitHub issue 894 - Skyrim Several RACE subrecords are not marked as required. Bugfix: GitHub issue 880 - Minor problem with double clicking during module selection. Bugfix: GitHub issue 886 - Crash by confirming add of no master.
Skyrim nexus tes5edit mod#
If you clean some of my mods you will break them.įor example every mod that alters vanilla magic effects should probably have an identical-to-master version of the spell that uses that magic effect, because some information from the magic effect is stored in the spell and that data is loaded in mod load order. Find the steel ingot (close to the top) and right-click > edit. Bugfix: GitHub issue 875 - TES4Edit 4.0.3 not able to copy Magic Effect Records.
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